Monday, January 10, 2011

Architecture that makes me curious…

Museums make me curious.   

So that must therefore mean the concept of a museum 
(to get people to come visit because they are curious about whatever is inside of it) 
works for me.   

One type of museum specifically makes me curious
- art museums.   

...art museums that lead you on a meandering path from which you never seem to backtrack -  you are always moving forward and yet you end up right back at the lobby where you started.  It’s intriguing.  

The Walker Art Center in Minneapolis is planned that way.  I love how you meander from room to room and each room has a different feel and different genre of art.  Somehow you know to keep walking in a certain direction – the next space draws you in so clearly that it feels strange to even backtrack enough  to catch the other side of a room.  

The exterior of the building in this case also makes a lot of people curious.  Is it an "ICE CUBE" or a "ROBOT MONKEY"?  or both?

3 comments:

  1. robot monkey - super creepy. Museums are some of my favorite architectural spaces as well. You speak of "meandering"; i remember visiting the Museum of Natural History in New York as a child and working my way to the dinosaur skeletons; it was such an experience to move from room to room; as a child i couldn't appreciate the spacial or architectural components of the path, but i recall always feeling a sense of awe. Museums seem to allow the architecture to become part of the show and create a more complete experience, not just an A / B relationship.

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  2. Out of curiosity, what kind of art is in this museum? In Dallas, it seems that typically the contemporary art museums tend to require a minimalist style of architecture (ex. Modern Art Museum of Fort Worth by Ando), whereas the older style art pieces are able to have museums which hold stronger statements (ex. Kimbell Art Museum by Kahn).
    Which came first? The modern art or the modern art museum?

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  3. Can you recreate/redraw a plan to go with the images you found on google? Sometimes it's good to show the plan -- so that the meandering is clear in context. Define how one space leads to another? Reveal how one may feel like they are meandering as a user, but that this experience is designed with thought and clarity of intention?

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